Gabriella Turton

World builder · Creative Technologist

Profile

I design and build immersive systems that sit between art and engineering. My work explores how memory, sound and gesture shape space—often using data to drive real-time behaviour. I take projects from brief to delivery, collaborating with artists, brands, eventspaces and galleries. Day to day I work in Unity and Autodesk Maya for environments/assets, write C++/JavaScript/Python for interaction and tooling, and prototype physical fabrications utilisng Arduino. I’m keen to join a team creating conceptual immersive experiences.

Skills

  • Sound & Signal
  • C++
  • JavaScript
  • Adobe Suite (Photoshop, Illustrator)
  • Autodesk Maya
  • Python
  • Stable Diffusion
  • Arduino & Electronics
  • Generative Art
  • Virtual Reality

Experience

Studio Assistant — Claire Barrow (Artist), London · 2024
  • For a solo exhibition I created an interactive site, built and deployed end-to-end.
  • For sculpture install, prepared materials and documented build steps.
Curator — Vienna-based boutique (Sumpf), Vienna · 2024
  • Translated the brand brief into a curatorial concept, sourced work and finalised a coherent selection for in-store display.
Gallery Intern — Gosmar Fog Gallery, London · 2023
  • During the launch of a new digital-art programme, supported install prep, helping the gallery meet opening timelines.
  • Produced artist and concept research.
Freelance Web & Graphic Designer — 2020–Present
  • For independent artists and events, translated briefs into websites, moving from wireframes to builds
  • Built responsive, interactive graphics and managed feedback cycles, keeping deliverables on track across multiple clients.
Bartender — Electric Shuffle & PubLove, London · 2022
  • Handled peak-time service and a consistent customer experience.
Assistant Florist — Genesis · 2021
  • Prepared arrangements and visual displays, maintaining quality under tight time constraints.
Marketing Work Experience — Gensmile · 2019
  • For campaigns, produced on-brand Canva assets to spec, enabling quick internal and external releases.

Education

BSc (Hons) Creative Computing — Goldsmiths, University of London · 2025
  • Focus: VR game design, sentiment analysis, interactive hardware (Arduino).
  • Final project: the-interior-of-the-amygdala — immersive VR piece exploring nostalgia through data-driven interaction.
Art Foundation — City & Guilds · 2022
  • Focus: Metalwork, Adobe Suite and fabrication.

Highlights

  • Featured as an emerging artist in The Face.
  • Styled editorial content for brands including Vogue and Converse.
  • Panel speaker at VICE on branding, digital culture and aesthetics.
  • Independently curated sold-out music events at venues including The Pickle Factory, The George Tavern and The Glove That Fits.

Contact

References

Available on request.